AAA Salon: Game Hair Creation – On Demand
This on-demand course is Pre-Recorded only. There is no live interaction with the instructor. You will have access to a forum to post work and interact with other students. There are no Live Q&A Sessions included.
INCLUDED WITH THE COURSE
☆ Life-Time Access to this course.
☆ 10 Complete Modules
☆ An immersive community.
☆ All updates are Free
☆ Login Access 24/7
In this course I will take you through an easy method of creating game ready hair that can be used for your personal projects or a professional work place.
This course is aimed to give you the knowledge and the hair salon CG tools to aid you in creating stunning looking hair for AAA game. Using techniques that can be used in a working environment and for portfolios.
- You will have the knowledge of creating any hair style with the Wig technique theory.
- Be able to use Fibermesh with confidences to create a hair texture.
- You will also have an understanding of creating Animal Fur for games.
WHAT EXACTLY IS YOUR COURSE?
This course is to give you the tools a knowledge you need to create amazing looking hair. If you are wondering if this course is for you ask yourself these questions.
Do you find it difficult creating high quality AAA hair for your game characters?
Are you finding your characters are just having one of those bad hair days, and your frustrated that you can’t get the quilt game hair that you have seen in AAA games?
What’s holding you back from creating high quality game hair?
SOFTWARE / TOOL / EQUIPMENT REQUIREMENTS:
- Maya 2018/ Xgen/ Bonus tools. This technique could be transferred over to other software.
- Marmoset Toolbag
RESULTS FROM ASHLEY’S WORKFLOW!
- Lectures 46
- Quizzes 0
- Skill level All level
- Language English
- Students 18
- Certificate No
- Assessments Yes
In this week I will teach you the theory of hair, using a technique I have developed using traditional wig making technique. We will also be blocking out the hair shape of what will want for the final product.
We will be creating the hair texture, that we will use for the hair and beard. Using Zbrush we will use Fibermesh to create the Hair texture.
XGen Hair Placement
Using X-gen we will create the curves and hair placement that will help us create our hair planes. We will also be talking about the flow of hair and making shore we have rhythm in our hair.
2nd and 3rd Layer of Hair Cards
In this week we will continue to build up the hair using the tools that we used in week3. Adding the 2ndary hair planes and the fly way’s.
We will create a hair cap which we can also use to make a buzz cut hair style, so we will be getting Two haircuts out of one.
Getting into Marmoset
This week I will be showing you how to create a flow/ direction map and how we apply that in Marmoset and how to set up your hair.
I will be showing you how to create a beard also using the theory of tradition bear making technique.
Where would our character be with out eye brows. I will give you the theory of what is needed to create eye brows.
Every Character need eye Lashes and I will run you throw a very easy way to create your eye lashes.
Animal Fur - Werewolf for Games - Coming Soon!
This is going to be a course in itself I will run you though how I make a character as well as creating a Werewolf character so we will be covering animal fur from start to finish.