Garry Lewis is a Creative Director/Art Director by day, and the kungfujackrabbit by night. Garry began his career in Architecture in 1998 building sports stadiums in 3D. In 2000 he left the Architecture career path for 3D film work in LA. His career has since included work across 6 studios and side work as a Discreet demo artist, writing a Maya book, all while leading several studio art departments.Along the way he has worked with several game engines such as Unreal and CryEngine for released products at MTSI.
He also travels all over the world for work capturing photographic reference and HDRI to bring home to the studio. The team then uses this reference to build large environments such as the country of Singapore, and small towns and cities across Scotland, Japan, China, Australia, and military ranges all over the US.